A War consists of many battles; and Battles have numerous tactics. A war could even be won by loosing many battles. In line of this reasoning, I would like to add that success any major operation should be tied with Military objective. Like for Air combat, even if IAF neutralizes many Jeffs or F-16 (winning on number game) yet if it fails to achieve air superiority due to superior AAD of PAK (for the sake of assumption), then the battle should be considered lost for IAF, hence the demerit points in the simulation. Like wise, war time asset could be replenished also; some assistance from CHina to Pak and from Russia to India in terms of military hardware should be considered.i thought we were gonna wait for rules!!!
if i may suggest...
1) Let it be a group activity, meaning 1 or 2 people combined can be a armoured corp or SF or AD or IAF assets etc. 1 or 2 people combined can have engage multiple assets as well.
2) military assets in play should listed before hand, else it would be free for all with no outcome and lot of confusion.
3) it can be move by move, meaning INDIA makes one move, pak makes one move. and so on.
4) there should be a penalty on civilian & military casualties, other wise there would be no outcome to the simulation.
others can add.
SureI do not know how this game works, or if I can make meaningful contribution
But can I assume role of ISI please?
well, one that's missing is Intelligence. There's no way in a forum one can double-cross. And I think nobody will do it too. So, other than SF strategies of our respective sides, we will have no way of gathering intel about the other's intentions beforehand. So, there's the problem settled, I think.......well, my take on how to conduct this wargame:
1. Respective belligerents might like to open their secret discussions. So that the armed forces might behave as a single, cohesive unit.
2. The designated units of the belligerents-Army, Navy,Airforce, and special units/terrorists/mafia-would like to open their respective chats again and take informed and collective decisions of their choice. The decisions to be coveyed tothe authorised groupmentioned in first point.
3. War games to be as realistic and most like a game of chess.
@Bhumihar These are important points as well given by pikachhu. take a look at rules of engagement.A War consists of many battles; and Battles have numerous tactics. A war could even be won by loosing many battles. In line of this reasoning, I would like to add that success any major operation should be tied with Military objective. Like for Air combat, even if IAF neutralizes many Jeffs or F-16 (winning on number game) yet if it fails to achieve air superiority due to superior AAD of PAK (for the sake of assumption), then the battle should be considered lost for IAF, hence the demerit points in the simulation. Like wise, war time asset could be replenished also; some assistance from CHina to Pak and from Russia to India in terms of military hardware should be considered.
strategic moves, if detected, will be penalised. Like Pak moving Nasr missiles or any ballistic missile India might take as a threat and respond in full-force complete annhilation.........will be penalised. No use of war, if second-strike and first-strike are used early......i thought we were gonna wait for rules!!!
if i may suggest...
1) Let it be a group activity, meaning 1 or 2 people combined can be a armoured corp or SF or AD or IAF assets etc. 1 or 2 people combined can have engage multiple assets as well.
2) military assets in play should listed before hand, else it would be free for all with no outcome and lot of confusion.
3) it can be move by move, meaning INDIA makes one move, pak makes one move. and so on.
4) there should be a penalty on civilian & military casualties, other wise there would be no outcome to the simulation.
others can add.
I promise I won’t use Roohani Takat in battle.I first thought allotting actual Pakistani members on the Paki side will be good but we dont have many of them here.
Then again they'll suggest using Rohani takat which I cant allow.
stategic asset like ssbn and ssn which can't be detected will not be penalisedstrategic moves, if detected, will be penalised. Like Pak moving Nasr missiles or any ballistic missile India might take as a threat and respond in full-force complete annhilation.........will be penalised. No use of war, if second-strike and first-strike are used early......
that'll be awesomeU guys want spying?
Cus I can arrange u a spy mechanism.
Spy too should possess its own limitations.U guys want spying? Cus I can arrange u a spy mechanism.
Three P15A destroyers would be nearly sufficient for entire fleet.I don't mind being Pak Navy
Something tells me i will have a very short role to play in this wargame
Chup ho jao kafirThree P15A destroyers would be nearly sufficient for entire fleet.
I'll check this out.@Bhumihar Dungeons & Dragons rules can also be used https://geekandsundry.com/how-to-roll-a-dungeons-dragons-spec-ops-a-team/
U want in as IAF mate?I'd prefer an IAF role, could be SEAD, CAS, Air Superiority, Logistics, Recon & Intelligence gathering, you name it I've got it covered. However I'd like to have some piggy back rules before the simulation exercise, a dedicated and comprehensive rule book with penalties and points will be required.