-----------------------------------Air Combat Rule Proposal-----------------------------------
- Individual fighters will have their BVR & WVR attack ratings. For example,
- Su-30MKI - BVR (8/10), WVR (9/10)
- F-16A/B - BVR(7/10), WVR (7/10)
BVR will account for both radar + missile in the account, I gave F-16A/B a worse rating in BVR even though having a better BVR A2A (AMRAAM) is because Su-30MKI has OLS Passive infrared sensor.
WVR will account for maneuverability + short-range A2A missile + HMD.
- Individual fighters will have their BVR & WVR defense ratings. For example,
- Su-30MKI - BVR (5/10), WVR (3/10)
- F-16A/B - BVR (6/10), WVR (4/10)
Su-30MKI gets poor BVR defense because it has huge RCS and average acceleration. WVR again huge size and big nozzle give greater heat-signature.
F-16A/B gets better BVR defense because of a smaller size than greater acceleration to make maneuvers. In WVR not much defense but the smaller size and single nozzle give + higher acceleration give better survivability.
I will try to create an impartial rating for all IAF/PAF planes if this plan is given go-ahead.
- Movement Rules -
- Define a unit of time (I suggest 1 hr)
- Peacetime movements, any unit/squadron can move from one airbase to others in one unit time.
- During attack mode (Under attack by an opponent, or going for an attack), normal movement speed will be 1000km/h on a real map, whatever unit of time it takes to reach.
For example, Srinagar airbase is under PAF attack, I want to send reinforcement in Kashmir from Gwalior (Madhya Pradesh), it will take 2 units of time to reach Kashmir. Whereas PAF will commence attack and go back in 1 unit time (will discuss this later).
- Attack Rules-
- Indo-Pak map will be divided into 50X50 km grids.
- Two teams can attack each other if they are in the same grid.
- Attack will be turn-wise, i.e., if one attacks, other defends, and in next round, vice-versa.
- The party commencing the first attack will have the first attack chance and bonus damage to opponent.
- If two teams are in the same grid, the grid will be further divided into 25 X 25 km blocks (that creates 4 blocks in one 50 X 50 grid).
- Teams will attack in BVR when they are in different blocks and other parties will defend in BVR.
- Teams will attack and defend in WVR when they are in the same 25 X 25 block.
- Losses will be calculated after one attack-defense round (for both parties) using this formula -
Team 1 Current Damage = (Sum(Team 2 Attack) - Sum(Team 1 Defense)) / 10
Team 1 Carry Over Damage = (Sum(Team 2 Attack) - Sum(Team 1 Defense)) % 10
Losses for current round = Team 1 Current Damage + (Team 1 Previous Carry Over Damage) / 10
Carry Over Damage at attack start for attacking party = 0
Carry Over Damage at attack start for defending party = 10 (One plane lost due to surprise attack).
Note:- Damage restored to 0 after landing at Airbase.
Losses can be attributed to the choice of jets team wants (If I have 2 Mig-21 and 2 Su-30MKI, and my 2 jets get shot down, I can choose to down my 2 Mig-21s).
*If you guys are scratching heads over the formula, I will make a small automation program to play this formula out
- If I am in the different block from the enemy, and enemy commences the attack, I can choose to either -
- Run away (move to next 50 X 50 block)
- Wait and defend (I will have a BVR attack move in next turn).
- Advance and defend (I will move to the same 25 X 25 block as the enemy, while BVR defending, next round will be WVR attack for me).
- Run-away can only opted for max 3 consecutive times.
- If I am in the same block of the enemy, and enemy commences the attack, I can choose to either -
- Defend WVR and move to BVR. The next round will be my BVR attack and opponent's BVR defense.
- Defend WVR and remain at same block. The next round will be my attack WVR and opponent's attack WVR.
- One block to another movement only possible when defending.
Let's look at the attack example to understand better.
View attachment 47674
Red - 2 X F-16A/B,
attack BVR(7/10), WVR (7/10),
defence BVR (6/10), WVR (4/10)
Green - 2 X Su-30MKI
attack BVR (8/10), WVR (9/10)
defence BVR (5/10), WVR (3/10)
Case 1: Red attacks BVR first, Green chooses run away.
Result - No damage to any party. Green out of the current 50 X 50 block.
Case 2: Red attacks BVR first, Green stays and defends BVR.
Result - Damage to Green = (7 + 7) - (5 + 5) / 10 + 1 = 1 (planes lost), carry over = 4 damage
Damage to Red = (8 + 8) - (6 + 6) / 10 = 0 planes lost, carry over = 4 damage
Case 3: Red attack BVR first, Green moves to the same block as the attacker while defending BVR
Result - Damage to Green = (7 + 7) - (5 + 5) / 10 + 1 = 1 (planes lost), carry over = 4 damage
Damage to Red = (9 + 9) - (4 + 4) / 10 = 1 (plane lost), carry over = 0 damage
And other imaginable scenarios.
The reason to make it this complicated is because, as you can see, it gives dynamic nature to air combat.
For now this much, if you guys like my idea, I will integrate rules for AWACS, SAM sites, Ground bombing, and others.
@Bhumihar
@Karthi